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Showing posts from June, 2012

Porposal 3

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Title Virtual Bank Negara Money Museum Abstract To expose the user with the museum in virtual world Target audience Students Goal The goal for this application is let the user explore the museum in another medium such as 3D world and at the same time interact with the objects similar with the real world such as reading infos, zooming in and out dynamic explorations and etc. The museum sometimes crowded and some of the sections are under renovations which are inaccessible to users and thus limited the user experience in the museum. This application will allow user to fully explore the space of the museums and the exhibitions and at the same time interacting with the virtual environments inside the museum itself. The application also will educate the user how to clean and preserve the old money. The usage of pictographs will be available for infos and the user can zoom in and out for better views of the exhibitions. Objectives - to immerse user with the use of virtual re...

Proposal 2

Title Virtual rubber tapping Abstract Nowadays many traditional methods have been replaced with modern methods such as food manufacturing. Rubber tapping method is also becoming a victim of modernisation. Target audience Secondary school students (second level) Goal To educate the young generation about the importance to preserve the art of rubbertapping. The malaysian government currently searching for alternative to increase yield but will involve less time.  Objectives -To educate the young generation about the art of rubbertapping using VR application Benchmark Description The app will start at the rubbertapper house and the user need to maneuver the character to the rubber estate. When the user reached at the location, tutorial about how to interact with the vr environment will be appear in video. The next stage will be the user will be teach how to tap the sap from the rubber tree and the user need to follow exactly like the tutorial video. Marks will be deducted ...

Proposal 1

Title VR Fire Drill Abstract VR Fire Drill is about enhancing the user's ability ta act when the real situation occurs. Most users will usually panic and having a hard time to act. Target Audience Faculty of Creative Multimedia Goal      The goal of this application is to allow the user to experience the simulated fire drill. This is due to the low awareness of the importance of fire drill because its rarely happen. Eventhough the plan has been pasted on walls or doors or any some sort of open place, but most of us doesn't even bother to pay a few minutes to read the plan and there are no real fire drill training currently.      Because the fire drill training is less likely to be conducted and there will be no real fire and in order to do that a careful planning must be done such as the time because some lecturers or students might have submission or attending important lectures. Not to mention we have to consider fire department's person...