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Modelling level 2 - Wireframe

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Screenshots

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 Chinese Coin  Interaction level 2  Interaction level 2  textures used in the modelling  Some modelling  Johor's coin  Bonk Dutch  Tin Coin  Pohon Pitis  Scene from level 1 before entering the trigger   script activated  Level 2 of the selected item Interaction

Coins Variations

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Some variation of selected coins   Daun Pitis   Duit Jongkang   Duit Timah   Matawang pedagang cina Improvised level 1 with "bunga pitis" as base

Modelling

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These are some models that have been textured in Unity 3D According to some resource, Melaka Harbour was a thriving trading centre with a detail development plan. Shops and houses are built accordingly. Its natural to see this scenario in a busy harbour. Portuguese armada bombarding the city Portuguese army marching towards the palace Portuguese and mercenaries army outside the palace wall This picture was from Dutch  and Portuguese artist that came together with the Portuguese armada. Here's the link to the source Kota Melaka Yang Sebenar According to the information given, the layout of the building of my application will be as follows: But due to some "suggestions", the environment of the harbour has been rendered to this: I've chosen the Melaka Traditional House in order to make the user familiar with the environment

Modelling + Wireframe

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  Bangunan Sultan Abdul Samad  Level 1 + Lobby Level 1

Modelling

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Holder Coins (without texturing) Segmented Coins Normal Coins Damaged Coins Melaka House Guest room

Design boards

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